Hi everyone, can someone shoot me some ideas as to how to overcome a lighting problem I have when dollying a physical based camera in 3ds max using Arnold with a physical sky in the environment shader. Task: Camera path is to then go from inside a construction site cabin to outside of the cabin to focus on happenings on…
Hello ! I want to show you my first personal environment to have some return. I made it alone on unity 3D. Sure it's not finish but I prefer to stop it and search a job ! There the link of the vid
Hey everyone, wanted to get some feedback on this environment I've been working on lately. It's of a concept of a post apocalyptic garage. Kind of rage inspired. I would greatly appreciate any feedback. Thank you.
This is a one month dash environment I have been working on. I would love some critique so don't hold back ;) Everything was textured in Quixel Suite 2.0 and rendered in Unreal Engine 4.
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
What to CreateTwo (2) different fully textured environment assets * Create a ow-poly fully textured model of a unique Turret or Inhibitor and a Creep Den * The Turret or the Inhibitor should show your ability to create hard surface models and textures * The Creep Den should be a small area that you would find some of the…
I'm no environment artist so you can take my advice with a grain of salt... In terms of the portfolio, I think its perfect really, You just need a little more content, one more really solid scene at least. Also, I think it would be nice if you put a brief description up for the environment. Like explain what the…
Hi guys i'm working on my second environement ^^ on UDK based on that work for Aaron Foster so , i start my scene with blocking :) i think is good :poly141: