Many thanks everyone especially you mop, your crits are really helping. Done a bit more on her today Ive tried to make her a little curvier as requested triangle count is now at 2818. I noticed you painted in some extra buttons on the lower area of the jacket I would like to put them in but it would require a serious…
Obscura, Please post your import settings for the object when it is being used both with and without the handplane output. It would appear you are misunderstanding the functionality with unreal. hanplane's unreal output will look 99.9% the same as a map baked in xnormal using the import tangent/explicit normals workflow.…
the large chunks of rock are skeletal meshes which are animated using a physics simulation in maya. before i run the simulation i constrain a joint to each mesh and bake the animation onto the joints. i then delete the physics simulation data and skin the meshes back onto the joints. thats how ive been able to get the…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
Thank you for the kind words guys! Okay.. so I have been busy with a few projects but this one has been the primary one for the past few months. So the local art gallery was doing another show that I wanted to enter(this is number 3). The show theme is "Superheroes and Supervillains". I thought about this one long and hard…
Hello folks, I have some rigged biped characters which I want to export to UDK. For exporting to UDK, the bones objects must have the same name of default UDK Skeleton. Whenever I manually rename the bones, it works perfectly, however I want a script to this automatically. Searching on google I came to this topic:…
I've recently been trying to delve into the world of 3D animation using CAT in Max2011, and I've made a custom walk cycle for one of my characters. One question though. Once you have an animation you've made. Is it possible to make a collection of them for one character, then switch between them somehow? I couldn't find…
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…