Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
NoSeRider gave you some good crits. i'll see what i can pick out. 1st. it doesn't really look like he's swinging a heavy object. also, the weight shift looks strange, because you're not delaying the foot enough. when you jump, or step off the ground like he is, your leg should be fully extended on the last frame before you…
Loved it. A very moving, at times shocking and visually striking film. I wish I spoke Spanish so that I could see more of the actual film. *SPOILERS* Her eating the grapes really irked me. It seemed out of character, and there was a distinct lack of remorse over causing the grizzly deaths of the fairy creatures she loved…
I personally wouldn't buy a game that used AI, most people won't care if it was heavily modified or even didn't end up in the final product and others would, as Zetheros said, if you do this type of move when you still have the benefit of the doubt people will start to see your studio and the people putting their name in…
So I'm having a problem where if I switch the Mesh Mode to anything but 'Draft - Best Performance' it introduces artifacts (missing geometry) at the strips. If I adjust the strip widths to make them smaller I can make the problem go away but what's the point of having a Draft option if it doesn't accurately show what…
Hi everyone. I have been looking for a console command or any way to change the camera speed while in ghost or fly mode ingame. I know you can change the walkspeed by using setSpeed but this won't affect the ghost or fly camera :( slomo slows the camera speed down too, but everything else slows down as well so I'm just…
I cant seem to figure out what I am doing wrong. Let me try and explain and see if anyone can shed some light on this. I have 2 post process V in one sequence. One is spawnable the other is not. One of them has a post process material for a night vision effect( thats the spawnable one). The other does not. At a certain…
[ QUOTE ] I really don't see why you would'nt move a few hrs south to keep working at Blizzard on a great project Soul ...I mean shit look at Spacemonkey he moved to a whole other friggen continent to work at a great game studio... [/ QUOTE ] Moving from San Francisco to Los Angeles is kind of like going to a whole other…
I love you I love you I love you I love you I love you Did I mention that FFIX is one of my all time favourites? Anyways, I agree with the rest of the guys. What bothers me personally is that it feels a bit flat. On the in-game shot you can notice that there are some shadows coming from the left - either add some trees…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…