HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Try this: http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation It's a good intro to starting a character from scratch in blender. It covers basic modeling, rigging and animation with a very brief intro to materials. I pulled that link specifically out of the blender wiki and worked through it in an…
mara_der Workshop: http://steamcommunity.com/profiles/76561198053595944/myworkshopfiles/ Hey visitor! Thanks for checking out my m4a4 skin! 1970s-1980s are the years when rock music began to gain in popularity. Everyone knows groups like Deep Purple, Iron Maiden, AC/DC, Kiss and many others. Long hair, guitars, loud hard…
Hey everyone! This is my latest scene I've been working on inside UE4 "Deep in the forest there once lived a troll." A quote from Out of the Forests, The Art of Paul Bonner. This quote, along with Paul Bonners fantastic paintings, is what inspired this little scene. I wanted this to feel like a part of the deepest woods,…
Made this guy over the weekend in Zbrush. It's the iconic moment when SpongeBob catches poor Squidward early in the morning near the big fridge eating Krabby Patties, though earlier Squidward stated he was hating them. "You LIKE Krabby Patties.. don't you Squidward? https://www.facebook.com/natiq.aghayev/
Indeed, it is! I've lurked sites like gameartists, cgsociety, gamedev, and the like for years, but I haven't been to Polycount in a very long time. After seeing all the buzz about it's new website, I decided to sign up.
What type of dude are you trying to make and what is your reference? Posting these two things would let us provide even more crits. Some observations based on the front view. These are measurements to use with your reference to improve your work, not rules to live by. 1. Eyes are too high. Should be roughly in center of…
Sorry for the slow response, and thank you all forl your comments. I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not…
his shoulders seem a little weak for the rest of the body. also, the top of his pectorals look like they could come out a bit, they're kind of deflated. your forearm/wrists are obviously something you need to careful with, because this looks like an artistic decision to me. whenever you do something like that though, it's…