Here is a Marmoset render of some of the materials that I made for this. A mix of baked models and emitters in Blender, Substance Designer graphs, Substance Painter files, and baked Zbrush sculpts. I either used these methods independently or mix and matched them when appropriate (ie. the netting is a model of two…
Hey thanks for the info dzibarik. I've actually heard of Octane renderer and read good things about it. I think it's actually what the artist who did Walter White used to render the art you see in the banner here sometimes. If it can create such high quality renders then it's worth checking out. Thanks for the video…
- *starts reading the post* - *nods nods* - Blender engine not common? I suppose, fair enuff. - 'but hopefully I can help prove its worth...' - Yes, it prob... No! nonononono! Hang on min! I had a uni classmate proving blenders worth to me more or less every day for two years straight (bless him) And I don't mind Blender,…
Here's my work overview on the mermaid since I spent the most time on her (even though she's merely a shadow lol, but I wanted to challenge myself a bit). The gills under the rib cage idea was inspired by the character The Deep in the show The Boys. Started with a base mesh in Blender (a really bad one), sculpted her the…
Yo, thx for the addon but is it possible to make a really short video guide where you show and specify exactly what version of Blender and Unity you using and what are the setting in Blender material node and Unity ? Cause I tested both Blend2Unity Gumroad and GitHub "Master" versions on latest 2.7b night build, stable…
Lighting and pipeline Test: Blender Eevee Dead simple render using some default terrain and a couple of cubes. Nothing fancy or particularly interesting.