so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
Hi Guys, I managed to rig up my character to my xbox controller, and now he can walk around in my Maya viewport. However, I want to take it a step further by adding animations on top of the normal walking animation. Right now, how the scene is set up: I have 2 clips (idle and walking) running at the same time across the…
Hi, I will post here my attempts at various animation exercises. I welcome any feedback, especially helping me improve my understanding of animation principles. https://syncsketch.com/sketch/163978/ Jumping Ball : http://www.youtube.com/watch?v=b6A2DuMFPpc Walk Cycle : http://www.youtube.com/watch?v=LQAGwUPkKNw
Monumental games are currently looking for a freelance senior animator. This is a 2/3 month project which requires a cartoony animation style. The artist should also have a strong inderstanding of character modelling and strong photoshop skills. Any candidates whishing to apply should send a current CV and link to their…
In-case you`re on auto-pilot mode when cruising around polycount... The lovely mods were so gracious enough to add an animation sub-forum! http://www.polycount.com/forum/forumdisplay.php?f=98 I wonder if this has anything to do with the popularity of animation submissions for the Riot contest? hehe. THANKS MODS!!!
Ok so animation is not my strong point but i would love to be able to make an animation where a flat plane is folded into a swan type shape. Like typical origami. I would want to do this using 3ds max 2014. If anyone has any tips for this please let me know :) thanks guys!
Hi all, I'm James, Ive worked as a freelance 2D artist and animator on games for many years. I have plenty of experience and I'm good at communicating and interpreting ideas. check out some of my animations on this page (they link to swf's so you'll probably need to be on a computer)…
As I write up more of these I find that I'm running out of words to describe the animation process :/ Any feedback you might have on the article please feel free to shout out it! Enjoy and happy animating! https://www.thebrokentangent.com/news/2017/2/12/post-4-improving-upon-a-taunt
Hi everyone, I'd just like to pimp myself for a little bit.. I've updated my games animation reel and am actively seeking new projects to work on. I'm a freelance Animator and Artist with an emphasis on characters and in-game cycles. Reel on my site Reel in HD on Vimeo All the best, Stu.
Hey everyone! I've been working on this short animation for the last two days and would like some fresh eyes to look at it before I continued tweaking it. The main idea is that the action animation flow in and out in the idle pose. Let me know if there is anything that can be tweak or improved. [vv]112336416[/vv]