Well all the PSP games I've worked on run smooth and I don't recall things being this low. But, it really depends on the view that these would be seen from. For like Gauntlet type camera these are great. For 1st/3rd person they are probably a bit low. That's what I'm assuming it'd be since it said TF2 in the post. Aside…
Yeah i understand perfectly the tutorial and what the script does, as i said its pretty cool. The mesh in your tut is something that you could do fine with just stardard bevel is what was confusing me. Well, seems that way atleast just looking at it, maybe not. Also sometimes like in your 2nd example you can get away with…
At four this morning I awoke while my brain was in the midst of reassessing my life. Nothing unusual about that. It used to be, when I was a cub, that assessments would happen every few years and be cursorily dismissed. Aging acts to bring on assessments more often, at first when a life crisis breaks in on the fantasy -…
Happy new year everyone! I haven't made personal art in over 2 years and would like to change that this 2019. I started this early December with Tan Di's Cyber Girl05 2D concept. However, I'm changing the art style for more of a realistic tone than anime. I'm currently on placeholder stage moving to 1st pass as I've added…
Hey guys, I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below.. So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a…
Hello I am Alper Isler, from Turkey, I am looking for job opportunities in the game industry. I have 5+ years in the industry, currently working as a 3d artist in an animation company, I am specialized in hard surface models for games/animation/vr/ar/mobile applications. I have previously worked as a freelancer for the…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Autodesk and Epic have teamed up to put together some presentations at MIGS on tools and general workflow. It will be streaming Nov 1st and 2nd which is NOW! Unreal University at MIGS Live on AREA Unreal University is an academic initiative sponsored by Epic Games and Autodesk to offer professional, hands-on guidance to…
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…
Hey people im new here :) , and im realy intrested in 3d modeling and stuff, i would like to get into enviroments and stuff but i want to start off simple, mabye gun or something like that? what do you guys think i should start to model? i do know my way arounf 3ds max and ive lernt most of the shortys and stuff, if you…