At Carbon we're very supportive of Open Source software--in fact we use a ton of it in AirMech. (not art production tools, but things for building the engine) We also have open sourced parts of the engine we have developed. So, Open Source is cool with us. So the art side of things, I've wanted for a long time to "open…
Hey there folks. So I was browsing through my LinkedIn feed the other day and saw a post by a recruiter that basically said "I'm hiring!" and a link to a position description. For a millionth time I found myself thinking: "Wow, what a crappy way to do this! When a recruiter says that "he's hiring" it feels to me just like…
So I have been thinking about this for a while. Since there are not many WW2 games now on the market why not to make a decent WW2 Multiplayer game. We could visit European battlefields all the way to The Pacific. Right now I do not have any materials regarding this game. So if you are interested you can contact me here…
Before I get started, I'm not here to discuss which program is better. That's not the point of this thread. I simply have a question for those of you who are doing like me, doing their best to learn both programs. As a long time Mudbox-user, the most difficult challenge I have faced in Zbrush is navigating the viewport.…
Hey everyone! I don't know how easy/hard it is in other countries to get a rough idea of how much someone can earn in this industry, but in Germany it's really hard to get some hint on how much you can earn (also experience related). So that's why I had this idea of doing an international survey for Artists in the games…
Hey I'd really like to find someone who wants to make a kick-ass environment together. I'm open to any suggestions though I prefer it to be mostly hard-surface based. This would be a project that would take some time to complete. Here's my Artstation, you can respond on here or PM me your skype.
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…
I really wish you where right Elysium. Whats the point of pumping your own people with AZT if it is a conspiracy. Why ? Why put so much money into "preventing" aids actions. Why do people still die from it (or from their immune system beeing crushed to a min). I mean if you are posting this info that some women in africa…