Before I get started, I'm not here to discuss which program is better. That's not the point of this thread. I simply have a question for those of you who are doing like me, doing their best to learn both programs.
As a long time Mudbox-user, the most difficult challenge I have faced in Zbrush is navigating the viewport. Yes the interface is more complex, but I've gotten around that, I understand how and why everything is placed the way it is. But it's the darn navigation in the viewport that I can't seem to get over!
In mudbox, the camera doesn't tilt unless you press a hotkey to make it do so. In Zbrush, I keep getting the most ridiculous camera angles and it is *the* most frustrating thing I've encountered in Zbrush.
Now, is this just the way I am manipulating the camera? Is there some particular Zen to it all? Maybe there is an option for this? I've tried many things. I'm not even sure how to explain what I mean. For those of you who regularly use both Mudbox and Zbrush, you definitely know what I mean.
Is there a way to get over this in terms of settings or "workflow" (I know it's not quite the right term, but I don't know what other word to use). Or is it only possible by getting over it through hours of practice?
Thanks in advance!
Replies
You might also want to turn on the grid, and switch to perspective too. The program will feel much less alien all of a sudden.
Good luck!
It's a steep learning curve, but once you get the hang of it everything is good. I pretty much do anything organic now in it. Use to use XSI for my base meshes, but the retop and zsphere tools took care of that.
think of the navigation as actually rotating and manipulating the model as opposed to rotating the camera around the model. i am not certain what actually happens inside zbrush but it personally helped me when i started treating the navigation like that.
This coupled with shift and realizing that the camera automatically focuses in on what you are sculpting will be great help, even when you hit 'f' as soon as you start zooming in it will default to the last part you sculpted which takes a bit to get used to but honestly having used both programs I like Zbrush's canvas better after having used it for a while, I feel like I can navigate it quicker to get where I want.. but thats jus mho..