Texture Painter California based film studio seeks talented Texture Painter to work on feature films and commercials. Must have at least 2yrs feature film experience. All candidates that apply must be experienced in Maya and Photoshop. Candidates must be local to Los Angeles, Ca or San Francisco, Ca. If you are interested…
Hello! I realize similar threads have been created quite a few times before. I read a few of them myself and learned quite a lot. Still, I find myself in a rut as I can't seem to get the game-y semi-realistic next-gen metal texture that I want. Perhaps it's a problem with texture definition, perhaps with the specular map.…
Hey guys, I hope this isn't the wrong place to post this, if it is I appologize, mabye an admin could move it to the right place. I modeled a landmine for practise but I just cant get my textures right. So I had the Idea to share the model here so everyone can try and texture it for himselfe. We could eventually make some…
I was actually trying to figure out this exact problem last week. This is what I came up with. I haven't had a chance to work on this for a few days since I've been kind of busy at work. A good chunk of this was based on Laurens Corijn's Vertex Blending Snow tutorial. Currently it only uses two textures for each channel,…
I'd be careful with the values on your texture map, although it's hard to gauge since it looks very early in the texture stage. I'm going to take a guess and say that dark a trim is going to be difficult to view as anything other than too dark a muddy black in a game engine. Sure, you'll be able to get it lit enough if you…
Hey guys, I decided to work my way into hand painted textures this year. This is my first attempt. Please let me know what you think. I really appreciate any comments and critique :) Ground texture (512, tileable)
i am pretty new to texturing , so i thought of practicing it over the weekend...so i quicly blocked out a gun n started texturing it....no bump maps no nuthin as yet pls pls crit it .. Render1 Render2 No render Wire
Hi, everybody Could you please take a look at the pictures and tell me if anybody is aware of a valid workflow of making this kind of walls out of two (or 3) pieces where each peace is a separate tile texture (painted wall, bricks and concrete). Did anybody deal with anything similar? I wanna use this design pipline to…
hey guys just wondering if its possible to give a texture some thickness.. as you can see with the op map on this plane it kinda looks paper thin. is there a way to make it look thicker in the texture process ? or should i just model it as a simpler box version of the grate. example below. cheers chaps.
A new tool for creating seamless textures. Slice is a new program that allows you to create seamless textures in real time. The creator, Ognian Ivanov is also allowing you a chance to download this program for free in exchange for filling out a short survey and providing feedback. Read more about it here:…