^ +1 BUT I sometimes let my inner smacktard flag fly a little too high online. I feel a little more free to speak my mind online. I don't say much that I wouldn't say to someones face and I have no problem with my employer potential or current reading what I post online. I think most employers are looking for any clues as…
Hey Sativeans, that's a cool concept I'm not sure what it is but the reason you're getting that link error is because they locked the thread and you can't make any more posts in it. (at least thats what I think. You cant post officially, but you can try your hand at unnoficially.…
@Moran - you upload your image files on to an image hosting site like Photobucket. And when you write your post, you go to "insert image" then paste the link. Jo! Silhouette is looking great. I think you nailed the volume of the character.
Ya I took another look today and totally agree about the 2nd image. So I re did it... Also, I think I lost some of the subtleties from the sculpt. That's something I'm working on pushing, less subtle more bold! I can definitely see I should push that even more as it seems you lose quite a bit when doing normals. I think…
I would just like to invite all interested -Character/Weapon/Vehicle/Prop Modellers -Audio Designers -Heightmap/Level Designers -Quark/Worldcraft or similar apps -Photoshop or similar for Heightmap design -Texture Artists -Animators -Concept Artists/Digital Painters -and Finally Researchers Who may be interested in taking…
Arrowhead the team behind Magicka, The Showdown Effect, Gauntlet and Helldivers are now seeking multiple artists to work on an upcoming project unlike any of our others. Were now taking the next step with the studio and raising the bar of quality in our games, while retaining all of the Arrowhead spirit and core…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
Welcome to the Ni'ah development thread! Here we will be posting our progress and development through our final year creative project. Meet the team:Daniele Kofi Ellimah- VFX/Tech Artist - https://www.artstation.com/ozdani Kaiyuki Crisp - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1 Kayan…
Hello! I'm Adie and this is my first post. I'm a student at College Fore Creative Studies and finally starting to post some of my work. I'm not super experienced in 3D modeling yet but this was one of my first projects of the semester.
I use a similar approach to Kiel's article. Mostly because when I was having troubles with my blocking, I found his article and used it. haha. It's a small industry! But here, i`ll explain my workflow with my most recent shot I did for our pull up challenge. But basically, for an action shot, I will take a cube and animate…