We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Your heading in the right direction, your beginning to notice the difference between some materials like in the skin and the breast plate. However you need to push the definition between your materials further. My advice would be to... 1) Plan your materials, break your model down into different material types. Get a good…
I recently got Quixel Suite and am loving it so far. Doubt I have to get on a box about how great it is around these parts. That being said; I've run into several issues I wanted to bring up, if not for bringing them to Quixel's attention, perhaps somebody has fixes. I've done a bit of searching and reading about, but have…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
for me, a good rule if you really want to master the skills you are trying to learn via tutorial is this ratio: for every hour of content watching...there should be 10+ hours of actual execution practicing what you learned. repetition and actually doing what they are showing until it clicks in your head leads to eventual…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
:D yeah, that was my "I can´t decide which material presents forms and details better" phase. and just like that, mere 15 years later I´ve decided to revisit this model as if dozens of my other personal projects (published or not) were all finished already...
I have a small set of rules I've developed privately that nobody uses but me PECS: A rubric for assessing the quality of a highpoly hardsurface model. PECS stands for Proportions, Edges, Construction, Shading. For a given model, each PECS component is scored from 1-5. The final PECS score is the sum of every component…
Definitely check for the script as MoP suggests first, but if not there are a couple of ways to minimize the pain. This is a bit of work but can help in tracking down which maps/materials are used on which objects. Click a blank material slot. Choose Get Material. Browse From Scene. Show Maps and Materials. Now you should…
Hello @Synaesthesia Thank you for your time. So to follow up on what you said, when does it add the calibration to the gloss map ? Is it when I select the standard materials that come with Quixel, does it calibrate the values once the material is created ? After I create a material and let`s say I put a flat value of 100…