I think your materials need some work. The light is hitting all these different surfaces and they all have the same quality on them. Speaking of lights I think you should turn them down. The lights might also be your weakest model in the scene. They really dont even look like they belong. So to condense what i said.…
Strong caustics are usually the result of direct lighting filtering through the refraction from the water above. Meaning ideally you'd mask out the caustics in primary light shadowed areas. Yes there are caustics from secondary light (global illumination) but those usually aren't nearly as strong, unless the secondary…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
is there a way to utilize the new feature "Num Sky Lighting Bounce" without using skyight? Or is it just common sense to use skylight in every type of scene? What about a dark enclosed room with one or two source of light with harsh shadow? Or is there any other way to get a good GI with lightmass without skylight? The…
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
Thanks guys, lots of good advice here. I will go for the DSLR option as the extra resolution can be 'spent' in post processing to allow getting sharp textures of flat surfaces when lack of access (or inability to levitate) forces a bad camera position. For making skyboxes, is a wide-angle lens required? Or is it better to…
@DudeinCA, yeah if I could I'd probably just change the title to "Freeze Gun" Or "Ice Beam" at this point since it's grown away from it's minigun/gattling inspiration @ysalex Yeah I did sort of like the square bits but they really were unnecessary and boring, and since there's already so many lights on the thing they were…
Hey there, thanks for your small feedback in the mobile thread :) I decided to visit your thread and give some feedback for the shield! Just my personal opinions, im no professional.. Meshes: Looking good, I dont see any problems here. Spot on. Might save some tris here and there, but thats not what this thread is about.…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…