Hello there, I have a question regarding handpainting. For some reason the brushes in 3dcoat seem to be really choppy, they tend to only target one side when painting on strong edges, sometimes heavily bleeding over when painting inside cavities, even with a small brush. Meanwhile in blender the paint gets applied really…
Hi guys ! I'm stuck with baking my normal map. I try to bake a text from a font with a bevel and some little corrections. The normals seems to be ok, the borders are smoothed and the top is perfecty flat and in another smooth group (I think this is useless). Here are the model and the result : Anyone have an idea ? Thank…
Hey guys, I'm new to Zbrush, so sorry for the simple question but.... When I import a model of an OBJ into Zbrush and subdivide it, it tries to smooth all my open faces. Is there a way to get it to Subdivide in Zbrush the same way it subdivides in Max with turbosmooth. As in when I subdivide in max, open faces subdivide…
How are you handeling smoothing on your model? Do you have hard egdes on UV-splits? To me this looks like something you would get if you change the smoothing of the lowpoly after a bake. Edit: But then again it doesnt show in the view port... so I'm actually not sure :/
Viewed the model in Maya with smoothing on, looks like this so that seems alright :/ *confused* WarrenM: I tried your last fix and that ended up pretty much the same way, either sharp (hardened) or too smooth moving the geometry in unwanted ways. Cheers for all your help guys! :)
Thanks, yeah its a great concept. I tried to keep them loose but i might go in and smooth those edges but i don't know if it is needed since pretty much everything is going to get a dose of sculpted edgedamage (with that i mean that that will probably smooth the edges some more). :)
It best if rigging comes after morphers, and uvw, but before you add any smoothing modifiers to the stack. I'm not sure if you intended to render out a fractal to show your use of polys, or if you need to assign smoothing groups to your half-life critter. its a nice start.
I don't really have a solid concept, I'm just going off an idea in my head. Concering the smoothing, Truespace, the program I use to model, doesn't support smoothing groups. I apply those when I import the model into Gmax. Haven't modelled the head yet.
Hi everyone, i have a little bit problem that i think is easy to fix it but i can't after several tests I tried smoothing 45º and smothing groups from UV shells. Doing that, this error is fixed BUT the edgers are strong and i have the other problem that to fix it, you need to smooth them, but doing that i have the first…
Hi Dudez! Have some troubles with my Polygon that i made with Mayas Create Polygon Tool. I Cant use the Insert Edge Loop Tool to add Details to the weapon. I Want to add some edges on the main side of the weapon to smooth that weapon. Without Edges smoothing destroys the weapon. What im doin wrong?