Hey everyone, I wanted to share with you some of the art and workflow that went into the creation of LOST ORBIT. If you have any requests or questions let us know and we'll try to include them. If you want to check out more about the game itself visit our site: www.LOSTORBITgame.com To start off I wanted to share our main…
Hi everyone, I am choosing to do an environment of an outdoor city from mulitple angles, and it will be able to be walked around in, in UDK. I'm not planning on making it playable (unless there is a cool mod that would like to have it as a level). I started this about 1 month ago, not including the holidays. Right now I'm…
We have just had one of the more crazy months in our recent times with the games release and everything that followed. We are hard at work on a bunch of fixes, tweaks and additions - many of which are content heavy. With the success of the game we are not only able to open our first studio location but also offer more…
Inspect & Download (Full interactive Materials Breakdown, Tri-counts, etc.) from our Sketchfab page or from our site's Downloads page. No accounts, user or payment needed whatsoever (might still need a Sketchfab account to access download from Sketchfab). Free for download with no catch. Use them in your personal,…
Neko Productions is looking for a passionate 3D Rigger to work remotely.The job requires creating rigs for realistic/cartoony 3D characters in Maya(including facial rig).Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement; Experience with Maya. Job…
In ZBrush, I sculpted the base mesh for an alien "tree" using Dynamesh. I want to retopo before I sculpt the details, but ZRemesher gives me spirals everywhere, even though I used a ton of guide curves (made with the crease curve brush and the frame mesh function). I tried the adaptive size and curve strength at either…
This was recently driving me nuts and it took me quite some time to find the answer so I thought I would bump the thread. MAYA FBX EXPORT SETTINGS: Select the root bone, all meshes attached to the rig and then hit export selected. Make sure smoothing groups as well as tangents and binormals are checked. Although epic…
Pretty good start. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
I'm not sure how much knowledge you have of anatomy, but with the complete omission of boney landmarks and muscular forms, I'm a bit concerned with your reference images. You should take special care for mapping those out, especially if you are using the image as a modeling reference. Also, don't jump too quickly to "make…
Mighty mouse on roids! hahaha its great! I really like the model. It has a lot of character and the head/face is really well done, ears too. Nice sculpting work! Crits: Looks like you used muscle anatomy reference which is good, however you forgot about skin and fat which is almost always stripped away in muscle ref. It…