@Eric Chadwick thanks, I wish I could add a pic but its for work and Im not really allowed to. Its a small building though. I have just gone with a trim sheet approach (one clean, one dirty) to add in dirt with vertex painting the building mesh. Then using decals on top of that for other things like leaks and added grime.…
If you played COD4 a lot and then played MW2, something right away feels off. And the more time you put into MW2 these issues keep popping up all over the place. Bugs aside (curved bullets due to terrible hit spots, explosions that clip through building edges, match making, knifing issues for example) the game has terrible…
Hello all. It's been a long time since I last pimped anything, because I've been so busy at work. But anyway, we just shipped Forza Motorsport, and I thought I'd post some stuff that went into the game. My company (Valkyrie Entertainment) did a bunch of 3rd party work for Microsoft, doing a bunch of the race tracks, as…
Hello everyone! Im working on a new next-gen training DVD that is similar to the old pillar but more modular and much more in depth. I even plan to split it into 3 DVDs so I can focus on each part in much more depth. The first part will be the high res modeling and I was wondering that if I decide to use a sculpting app to…
I haven't used the suite for a while (because of not needing it on the projects I was working on), and when I used it again for a new project recently, I've found that Photoshop CC 2014 was unusable while Quixel Suite was running. Whenever I open up any menu (File, Edit, etc.) they close right after opening. Whenever I…
Hey guys, this is probably a pretty nub question but im trying to create this logo from a spline, but when I convert or add a edit poly mod on it so i can make it 3d it adds these unremovable edges. I tried other ways to turn the spline into a 3d object but im new to the program so im probably missing things. I tired…
Hello, so I've gotten my modeling skills to a reasonable level but I'm constantly let down by my inability to create details, I checked the wiki and I looked at all of them but I just don't understand the workings behind it, on one tutorial it goes from 'add a few highlights' to 'now add in a million lines that detail the…
This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…