I'm a long time max/zbrush user, and one thing that's really, really important for me is having a functioning goZ to send stuff back and forth between the two programs. For a long time I didn't upgrade my max version from 2016, simply because goZ seemed to break when I upgraded and none of the new max features were really…
Since Blender's radiosity code is long overdue for a rewrite and still stuck in the NAN age, I've written a little script that makes it possible to bake radiosity to a texture. The problem was that radiosity doesn't keep UV data and alters the mesh. Due to the floating point error the vertex coordinates don't stay the…
the Hyundai Ioniq comes in at 10,000 tris, just removing the bevels bring that down to 5,000 tris, so that could be good for a single LOD then run that through the decimate modfier for a second
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…
Thanks Neox! Well point it out, I should resolve that! I made the transition to Character art recently, before that I was a 3D Generalist , thats why all the props there, should I remove them right?
Any site admins/mods around that can help me out? Can't find a way to reach out to anybody directly, and have an issue with a very old job posting that was listed here in 2016 that needs removed.