I have a few things i'd like to point out that may help: I think that the DoF on the camera should just be nuked. To me it takes away from a lot of the image, and especially that last one, the up close blur is distracting and I can't help but focus on it. Second is the emissive strength. It feels incredibly overpowering…
if i was to compare it to anything, Devil May Cry is the closest neighbor. The only major difference in Bayonetta from NG and DMC, is that you never block. Bayonetta is all about avoiding attacks and dodging stuff. Its a fighting game where you kick the shit out of stuff, and as Skank says "throw churches at dragons." If…
i have more of a general comment to offer, rather than suggesting some good study ideas: artists can go through this. i'm like this all the time; always thinking my art sucks and my brain has become incapible of functioning how i want it to that day, not feeling "imaginative or creative". i'll hate every idea that…
LKraan is right, this guy's head looks squashed horizontally in the side view. Also his overall pose is really stiff, there's no weight there... I know this will probably be rectified when he's rigged and animated, but I always reckon models look 100% better when their default pose looks like a stance that's holding their…
Jeezz, man. Relax. Did you NOT ready my earlier post? I am recruiting for the general War40k population to which you then can choose what themes you want to go with. I do this on behalf of the various mod teams that represented. If all of them came here all at once it would be a mess. This way, its ONE THREAD. I have shown…
No electricity (got it fixed yesterday), broken lights (flat upstairs got flooded, should be fixed next week) a broken boiler (should be fixed on Tuesday, atm there's 9°C in the rest of the flat). So I'm sitting here in my small room with no lights, no central heating (except for a small electric heater) and no hot water.…
fantastic!! You managed to have that steamy-relax-foggy atmosphere that a ancient bathhouse would have as far as i imagine it :) Very inspiring, cool surfaces and lighting. The lighting is very real here and it reminds me of a tech demo of Enlighten engine: http://www.geomerics.com/enlighten-media.htm Maybe the caustics…
there's clearly a big difference between the concept sheet and the model. most obviously she needs more curve and shape. mainly the waist area being more petite, while having larger/thicker hips,bums, and chest. you can see that the legs in the concept are more curvy and show more fluctuation in thickness. same goes for…
Hi all, Uni student here. I'm still pretty new to 3D work, and I've just finshed retopo on a bust I did in Zbrush. I would like to take this character in VFX/Cinematic type work when I'm finished with it. I'm watching a tutorial, and he has his maps like this - this is UDIM right? This sort of workflow is ok for cinematic…
We are looking to hire a couple hard surface modelers in the next couple of weeks as we take on more projects in 2018. We are a relaxed and very well organized virtual company and are expanding our talented team of hard surface modelers. Right now our main reqs are: * 4+ Years of professional experience * Comfortable with…