ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…
We plan to do a full sculpted cat for now - I forgot to attach the stylisation references we've been looking at for it, but something like a combination of these: Links: #1 , #2 and #3 We're going for a semi-realistic sort of hand-painted style for the game, still working on finding some concrete games and ideas to use as…
Seems like something got messed up on import of lowpoly meshes in toolbag 3. At least that is what I assume. I have a mesh that i half expected to fail in some areas as its a bit funky and has a few mean angles going on. So I was not overly surprised that issues popped up. But i was surprised that they popped up on a lot…
* Three days and I am trying to get clean normal map bake, but I did not succeed, I do not know why using 3dsmax 2012 and i searched for a good Viewport shader but I could get one, or perhaps I should say i couldn't get good shader what about the Shaders ?? i know there are many shaders around like (xoliulshader) and (3…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
Help me understand this all correctly. Trying to wrap my head around face weighted normals and when to use them vs baking. My understanding is it's better/easier to use them on simple assets that aren't highly detailed or bigger environment pieces that use tiling textures. I know this differs asset to asset, but I'm just…
I've been hitting a road-block with a multi-layered material in UE4, and now I'm wondering if what I'm trying to do is even possible. Maybe an Unreal guru out there can set me straight. I have developed a material that utilizes several material functions, and I'm using vertex colors to blend between the functions. That…
Welcome on the thread, Engine: Unreal Engine 3 - Unreal Tournament 3 Available positions: Unreal Scripters [1 to 3 scripters] We are searching for a talented Unreal Scripters to handle Gameplay Mecanics, Health System, particular game systems, interactive Menus [similarities with BattleRPG] & Gametypes for a solid…
Keyframe Studios is expanding and looking for concept artists, 3D artists and animators for upcoming projects starting June/July. Type of Project - multiple broadcast animation projects and computer games. Please note – only apply if you are able to work in our London studio, no remote work or phone calls, please.…
Well, it's that time again. I need some help deciding what to do with my portfolio. I've been working on my first environment for the past 2 weeks. I don't have much progress to show for those 2 weeks though. I've realized that I don't actually want to become a level artist. I don't enjoy it as much as making assets. I…