Seems like something got messed up on import of lowpoly meshes in toolbag 3. At least that is what I assume.
I have a mesh that i half expected to fail in some areas as its a bit funky and has a few mean angles going on. So I was not overly surprised that issues popped up. But i was surprised that they popped up on a lot more and a lot simpler areas than the parts I assumed it would fail.
I checked if it was the same case for Marmoset Toolbag 3 as some of our artists talked about issues they had.
And indeed, the mesh bakes fine besides the expected issues in Toolbag 3.
TB3 bake
tb3 bake closup
tb bake in unreal
tb4 bake
tb4 bake closeup
tb4 bake in unreal engine
steps to reproduce:1. import three highpoly meshes and one lowpoly mesh2. set up baker, change it to Mikk / xNormal Tangentspace3. bake
i checked all meshes, they are all Mikk / xNormal Tangentspace, i tried switching to marmoset and back as this possibly changed stuff in the past. nothing
But oddly enough, the TB3 bakefile works fine in TB4.
you can download both scenes from here
https://drive.google.com/drive/folders/1m4OhMZMUFqgtA4pERvNYLx6fp9QV2k2M?usp=sharing
Replies
In the meantime, it looks like changing the tangent space to Max, and then back to Mikk and rebaking resolves it.
Export settings could be an issue here, I believe we're using a more recent version of the FBX importer in Toolbag 4, so if you're saving tangents/binormals into the file or something like that, it could be the cause. This could be some sort of new loading bug too, but I don't think we've seen this on other meshes yet. Can you tell me if you've hit this before or if it's isolate to this mesh?