Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Looking much nicer with the lights! Also didn't read the bit about it being loosely inspired by Lovecraft's "The Festival"-- like much of Lovecraft locations, the town it is based on is right near me. Marblehead! A nice seaside town, with only a slight eldritch tinge. Would love to see a moodier choppier ocean texture,…
Slight update on the project since i took a break for a week Started working on the textures for the scene's assets and adjusted the lighting of the scene a little bit
September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
so here it is! finally got the shots i wanted, the god beams have made a return. though not as obvious, i've adjusted the colors to make it less greenish, quite happy with the result few things that never got in were ambient fx like fog and dust particles.. i just couldnt get them to look right, i tried playing with some…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
There may be some very slight variance in there, probably some differences in directly light intensity as well, I eyeballed it to get it roughly close.
Looking over the first video feels like a really good example of why people should be cautious using really epic music on demoreels. The music FAR outweighs your demoreel's ability to impress a sense of magnificence. Each time the music kicks in the viewer is presented with a lackluster vista. The waterfall isn't horrible,…