Hello, my name is Irene. I'm a VFX artist with a focus on stylised games. My main focus it's stylised VFX both in 3D and 2D. I have a nice knowledge on animation so I can animate myself some VFX. In addition, I have a nice knowledge on Unreal Engine so I and build my VFX and materials with ease. Moreover, I have a…
Agree with these assessments. If the programmer can't give you an engine to work with, you're screwed. Content depends on gameplay. Style depends on material and render limits. I'd suggest using another engine to prototype, then reload all the content in your custom engine once it's ready. Unreal or Unity are good choices…
I'm not questioning what you currently have; I'm just curious as to whether you'd have the landing gear and jet engines be driven in-engine or you'd bake out animations for it. Also, the jet engines connections look way too weak to lift the ship. Really cool stuff by the way!
Yeah I'd like to add too, just because a company decides to make their own engine, it doesn't mean it will be a good one. I don't know about Bethesda, but some companies are better off using other engines. It's really sad when great games are ruined by poor engines.
Man, was Unreal Engine always full of these graphical bugs? Ever since I adopted the engine back at launch, every version had a feature broken by an update. Makes me wonder what UDK was like, especially when some of these bugs didn't exist in the older engine.
Depending on your game engine, you may need to offset all overlapping UVs. We do that here with our proprietary engine, and it allows us seamless mirrored normalmaps. But if there are some overlaps, seams will occur. Has to do with the way the engine creates the tangent basis, or something. :)
Technical Animator Job Description About Black Matter and Hell Let Loose Black Matter is an independent development studio founded in 2015 to support the development of debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds…
Looking for experienced environment artists and prop modelers to join our team. -The project is a first person multiplayer game using Unreal3 -Max or Maya -Onsite, Salary position with full benefits package -Must be willing to relocate to Huntsville Alabama -Must be US Citizen and able to obtain security clearance Apply…
Hello polycount, I wanted to see if I could get some feedback on a workflow that I want to use to improve my 3D art. I know workflow is pretty unique per person/project but any suggestion is welcome. I'm wondering if I'm thinking of something the wrong way or if I'm missing steps, the worst part would be to go far along…
The TU Dresden Immersive Experience Lab (ixlab.io) is seeking a talented 3D artists, scientists and engineers to join us in the creation of experimental immersive experiences and applications. The Immersive Experience Lab conducts interdisciplinary research into the foundations, technology, applications and implications of…