Sim Ki Yong posted an awesome lowpoly character and sculpt over on ZBrushCentral! Pics and thread after the jump! Hailing from Korea, Sim Ki Yong has posted up some pretty tasty character art created in ZBrush and Maya. He's done the full bit, from highpoly sculpt down to lowpoly mesh, super detailed textures and great…
Experiment G52: I am creating a surreal monster which will be animatable. I will create an idle animation for it which will be used for the turntable. The general storyline for this character is it is an experimental creature made by a mad scientist. It is meant to be an animal which can exist in the wild. The crank for…
Hi all, I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes". We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool. It was a great experience and gave me a chance to be really creative. I was given the approval to show…
Im sure I will be answering these questions a lot more once we can post some work for Uncharted 3 as I know a lot of people are curious about the work flow since it is quite different from most studios. But I will answer some of them quickly and more in depth later when work is posted and screen shots can make things…
This looks great. What do you do with complex material graphs? Does the tool bake to textures, create atlas UVs, etc.? Or is the user expected to pre flatten if needed, e.g. for glTF Materials.
It sounds like you're getting way, way ahead of yourself - especially when speaking about making a whole environment and texturing for the first time. You want to get a firm understanding of the pipeline for creating a model and then think about making several assets after that. For instance, texturing aside, can you model…
Fuse did you see the Sony Home movie? It looked nothing like the Mii 'system' to me besides creating avatars. EDIT: Confirmed: LittleBigPlanet is 4 players! wooot! [ QUOTE ] Phil Harrison keynote recap... The final announcement is for LittleBigPlanet, the new Media Molecule-created game from the creators of Rag Doll Kung…
Studying Games Art at the University of Herts; my corner room scene project is based on a scene from the Great Gatsby. This movie has some seriously beautiful set design and hopefully I can replicate some of it :)
Agreed, I do not want to make games for people like SuperFranky. I honestly don't care that you want to be able to skip every cutscene you don't feel like watching, I don't care that you want to be able to skip levels you don't want to play. Those are not the games I want to make. So that's why I don't make them. I…
[PHP] Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments. I created this thread to basicly get some feedback and show my progress, i hope you guys like it! So firstly to…