I'll give you some harsh feedback since you said you can take it. :) Environments are your strong point and I would highly advise you stick with that. The busts you have here and your character on your portfolio show potential but if you want to put your best foot forward I think its only gonna hurt you to show any of it.…
HI everyone.I finally completed my last project , actually it was a great course from Simon Fuchs.Probably there are many of these out there but I try to add some personal changes during texturing and lighting. The most important thing I got from this is to have completed the project , putting consistency every day. My…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
We are a 3D printing service that requires some changes in models (STL or OBJ), normally humans that need to change the position of the legs and arms, and general changes. We also need to build cars and other models from a picture. Sometimes we need an entire model brand new, right now we need a real look model of the…
Ideally, I would like a job doing handpainted textures or environment art/props. I definitely (probably?) need more examples of those things in my portfolio and will work on some things! Any feedback on what's there so far/what it's missing/what might improve it? http://mcivmichelle.wixsite.com/feedbackplease
so i want to put some vids of my unreal work online... i've got vid capture from FRAPS that looks decent / great, but if i feed it through the default settings for window movie maker it really kills the quality of the vid.. any suggestions on settings that'll tweak this?.. or other apps that dont require a rediculous…
Sorry guys for not makeing the date I had to tie up some loose ends Your objective: Make a base mesh What is a Base mesh? A Base mesh is a 3D model that covers the basic shape of something and because we are making chrarcaters we are going to make a human base mesh. It is every importent that you make this base mesh…
I would like to use the unreal engine, but I would like to know which is better for building games similar to Stardew and Harvest Moon, Mostly looking for who has more tutorials/info on the subject of farming and survival mechanics along with crafting and building/in-game customization.