To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…
Hello guys! Let's say I have a character model with body, armor and weapons. Do I need to UVmap these separately and bake separately? Can I texture them together in Substance Painter? How it should be done? How are you doing characters?
Hi! So I have a model that is linked to a spline via Path constraint. I would like to be able to bake this animation into actual animation keys. How would I do this? Hopefully I am being clear enough here! Thanks in advance! :)
This probably isn't what you mean, but just in case its helpful, here's a tutorial: https://www.youtube.com/watch?v=pV57PT2eGVE it is much longer than needed as there is only a few steps: * apply some material to the default cube * in the cubes static mesh details window, there is an option to bake materials * you can bake…
Im having trouble creating clean low poly shells to bake my high poly textures on. I was tought to use quad draw but it just seems super messy and difficult to get the polys to cover the high poly without breakage when baked onto the low poly shell. Is it just too low poly or are the models not symetrical enough. Any help…
Alright! I'm doing some test baking with a simple object that i have made recently, I haven't done any baking before in Maya and i thought this was the best time to learn as i've got some spare time. Anyhow. My current result.. Lines appear on the UV Seams, I think this is because it lacks padding however i'm unable to…
Hello people i have suddenly came into an issue with transfer maps that i haven't seen before: Here you can see my lowpoly sitting on top of my high poly pretty standard really. I mainly modelled half of my lowpoly then UV'd it, then mirrored it across as most of the model is symmetrical. here is my UV's, mirrored and…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd