Hello people i have suddenly came into an issue with transfer maps that i haven't seen before:
Here you can see my lowpoly sitting on top of my high poly pretty standard really. I mainly modelled half of my lowpoly then UV'd it, then mirrored it across as most of the model is symmetrical.
here is my UV's, mirrored and moved across out of the + UV space.
Here is my bake from transfer maps (reset settings in transfer maps)
Wierdly is has kinda baked as you can see large details that have transfered...but its horrid it has like this bump map scattered everywhere which resembles of photo of my UV maps just multiplied hundreds of times!!
Please help me to find out what i can change :thumbup:
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What does the actual normal map look like?
Edit: Hmmm but I can see the normal map bake from the high sort of underneath the mess here so that is weird, its almost like there is another tiling normal map on top of it or something like that.