Environment Artists come one come all. Our studio has been working on a project which has finished the conceptual stage and been approved by Microsoft to be released on Xbox Live Arcade. We are looking for a few good Artists who can help bring our vision to life. If you are interested in becoming a partner and sharing in…
Hi everyone, This is my first time posting on Polycount and I'm excited to absorb everyone's great critique. I'm a game art senior in college and now we've started work on our Senior Project. Since I want to do monsters and characters for a career, I'm doing two enemy characters for a dark fantasy/horror type theme. This…
The mountain fortress had been breached Cables hissed and popped as they detached from armor sockets. The small stasis room glowed orange as her nano-shield activated. Camera images and sensor reports streamed across her visor. PROJECT: Leona activated. Eclipse Shield defense systems all green. Leona stalks down the halls…
Hey folks, Our assignment is to produce a polished piece of environment art based on a film, book, television program - basically any media which isn't a game. I'm not the greatest Doctor Who fan in the world, however I thought the current Doctor's TARDIS (Peter Capaldi) would be a fun challenge for me as I tend to drift…
I wanted to start a larger project, working on multiple assets that all fit together. The idea would be to have a larger recon scout ship that would stay in orbit or high atmosphere. This would send out a drop pod or smaller ship that would be at home in lower atmosphere and that in turn would release a small drone that…
Hello, As the title states we are looking for a programmer to finish our nearly completed project. It is a 3D RPG that we have been working on for several years. We have finished development with 3d assets, sound, dialogue, etc but need a dedicated programmer to finish the work on the structure of the game that has been…
Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English or French…
WE ARE THE CREATIVE ASSEMBLY Weve got some pretty serious history here at The Creative Assembly, and were not just talking about the settings for our multi-award winning Total War series. Were now in our 26th year of developing world class video games, and were not resting on our laurels, Roman or otherwise. From a…
Requirements: I would prefer the model to resemble this kind of artstyle. https://brontothunder.artstation.com/projects/2exPyWe can decide on a payment via e-mail.Email: Connor90123@Outlook.com
Hi Everyone! Firstly, apologies if this is in the wrong section to ask this however, did have a look around and found this to be suitable here. I am an undergraduate student who is studying Games Design at university and only have a few weeks left before I graduate. Part of my unit is a Final Major Project. I have been…