If it is something huge like a space ship then the strategy of choice currently is to make aggressive use of tiling textures and decals. Modeling in larger bevels as needed. You should check out this thread. This obviously requires a lot of design considerations. If the object is merely "large" then you could just use…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
Here is my first try on creating a model with modular textures. A wooden lodge...about 6600 tris, 2k Maps (rendered in Marmoset Toolbag) Wire: Textures are mainly from CGTextures (edited). Comments or suggestions? (I guess I should chamfer the edges of the chimney...but other than that?)
Hey guys, Every few months I redo our human model at work (we do medical sims), and this time around we got a subscription to 3DSK for some high quality reference photos. They are fairly large, which did make a pretty nice difference when it came to using spotlight in ZBrush, but I noticed that the textures were still…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
Hello PC. Have another simple question for you guys. Im in a situation where i want a simple viewport grab of some of my props. However, i seem to encounter some issues regarding lighting and textures. What i want is this flat and very clean look with wireframes. Much like this: However, my textures endup looking totally…
Hello, My name is Greg Stubbs and I am a game industry-experienced 3D Asset and Texture Artist for hire. I am interested in any paid-3D Modeler/Texture Artist outsourcing/contract work available. My experience, positive attitude, skill-set, and strong drive to continue learning would definitely benefit your studio. As an…
Modeler and Texture Artist for cars, props and simple environments for a mobile iOS game. It's a low-poly cute colorful cartoony racing game. Candidates should have access to their preferred modelling and texturing package. Full time contract from Feb/March to April/May. Please apply here:…
Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason Hope you guys like it!!! Suggestions are always more than welcome! https://www.facebook.com/The-Art-of-Gaga...940254746/…
Hey! I'm new to the forum, and so here's my first post! I'm looking to improve my handpainted texturing, in other words I would love it if you guys could give me some critique and help. :) First texture out is a stonetile roof. PS! I'm slightly colorblind, so tell me if you find some colors weird.