I never worked for vfx but my understanding that in vfx it's mostly just subdiv modelling . more subdivided models at close vs less at distance. And rather proxy shapes in place of hires meshes in a viewport. In games LODs are critical part of rendering pipeline and main part of optimization for better frame-rate.…
Finally started doing some more personal work. still very WIP but any comments would be appreciated! Some observations: Haven't finished the sculpting but I'm not happy with the wings, probably going to try a different shape with more of a distinctive silhouette. Will try different grip types. Will keep experimenting with…
Hello, So I am a student and taking a modelling class, bare with me cause I know I'm a n00b. I've been looking everywhere for a simple answer, how does one make an Edible Spline into a 3d shape? I made an outline for my polearm's head (the metal axe part) and well...can't seem to remember how to transform it into a 3d…
Hello! I'm looking for an artist to create simple graphics for a PC game (no mobile for now!). When I say simple, I don't mean ugly, I just mean I want simple shading, the necessary to create the distinction of shapes/forms. Why? Because the deadline is short, so you can start ASAP and also don't need to overwork the same…
there are more reasons that could cause this error... mudbox is storing uv data also in the shader... if one shader is shared by multiple objets... he will try to load uv tiles also on object that dont have tiles cause the shader is telling him there is someting on those tiles... also the gigatexel engine is could cause…
It's important to point out two things: - The effect comes when you have several normals pointing in the same direction, so the lighting term of the surface will be the same -- you won't see the facets of the mesh. What gives the brightness of the overall surface is how much these normals are pointing in the direction of…
I don't necessarily think it's quite that cut-and-dried. Yes, there are a lot of games coming out with fancy pixel shaders and averaged normals for simulated SSS and such, but that doesn't completely rule out AO for skin shading. Skin shaders aren't cheap, so it would make sense to use every tool at your disposal to get a…
I think you can solve the problem by making the cylinder as equally dense as the rest of the mesh before punching a hole in it. You won't want to add those edges now because they won't effect the shape and round it out, they'll just be extra edges along one of the sides in a lower poly cylinder. If you start with a…
It's been a bit of a while, so I have a lot of work to dump! My latest completed 3D project was Lunen the Alchemist. I've worked on PBR in the past, but I hadn't tried stylized PBR so I wanted to give it a go! It was also my first time using Marmoset Toolbag 3 for bakes, which I really liked :smile: model Currently I'm…
So i am working in a simple project just to practice a little bit of modeling and mapping. Well i am making a tank inspired in the art of the great Nick Carver :) ---> http://3.bp.blogspot.com/-diIB1ZHP2E4/TdaIpOUq3nI/AAAAAAAAAm4/toSq7P08XsQ/s1600/goodbot1.jpg BIG EDIT: THE DISTORTION WAS BEING CAUSED BY THE SAME GEOMETRY…