So i am working in a simple project just to practice a little bit of modeling and mapping. Well i am making a tank inspired in the art of the great Nick Carver

--->
http://3.bp.blogspot.com/-diIB1ZHP2E4/TdaIpOUq3nI/AAAAAAAAAm4/toSq7P08XsQ/s1600/goodbot1.jpgBIG EDIT: THE DISTORTION WAS BEING CAUSED BY THE SAME GEOMETRY IT LOOKS LIKE I HAD DUPLICATED EDGES AND VERTS I VE REDONE THE ENTIRE GEO... CLOSING THOUGHTS: IT'S GOOD TO CHECK YOUR GEOMETRY IF THERE'S A UV PROBLEM
Well first i add this image of the base geometry of the canon model-->

Since i am new to texturing rapidly i got myself stucked. So here i am using a “Cylindrical Map” and this is the default UV map that it generates me. Notice the
purple shade, is it purple because the faces are perpendicular to the edges? Also note the distortion that it generates using this kind of mapping, is this normal to this kind of geometry? I ask this because when i modifiend the geometry of the higlithed part by aproximating it to a cylinder shape the distortion decreased.

So well, i played a bit with the map and got this-->


So i found some UVs hidden and moved them (those would be the purple shades). Notice the
equivalent faces and the distortion in the parts of the rings. Don't accepting defeat i tried to map the canon in different ways but those purple shades gave me problems (non desired overlapping).
and lastly here is a result of working with the distorted map

That's why i come here and ask for ur help guys please please, How can i eliminate the distortion?:(, thx a lot in advance:):):)
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