Movement looks alright. The poses can be pushed more in many instances. timing of the strikes are very even... I think some variation in that will improve the "feel" drastically. instead of 1-2-3-4; it could be 12----3-4; or 1-2-3----4; etc. try uploading to syncsketch and/or include a frame counter (from maya HUD or…
thats exactly the balance i am talking about, you think it was too easy a loooooooooot of people think it is way too hard as itis right now. in my oppinion they found a great balance to target a wider audience. Yet still there are people complaining that the game is targeted against 99% of the players, only one out of a…
I would agree, people should look at what HTML5 actually does. <video></video> is all you need. You put the video link in there. You can use many of the popular compression formats. There are commands to allow it to show controls and autoplay. It's essentially a build in video player, but it's just html markup with a link,…
If it is on the same uv island...make it on the same smoothing group. This means you have to plan all of your seams very carefully. I prefer to have as few islands as possible with lots of little seams. These seams would be on hard angles where a chamfer would be wasteful and the uv would stretch. Focus all your seams on…
from the UnrealWiki: [ QUOTE ] UT2004 appears to be using 1 meter = 50 unreal units scale. * The UT2004's Karma physics engine uses 1 karma unit = 50 unreal units scale internally. * Player is 88 unreal units high, that's 1.76m, an average [human male height]. * Player running speed is 440 unreal units per second, that's…
In response to the first post, I would either make the ridge/extrusion a little more shallow in the hi poly or simply add some more geo to the low poly if you insist on that piece sticking out so much. I think a lot of the time these issues are made more complicated than they should be. Also, if that piece is going to far…
So i guess this is the new lineup, PC (work/current games/full web/media) console (current games/media) laptop (portable/work/last gen games/full web/media) netbook (portable/full web/media/simple games) ipad (portable/basic web*/media/simple games) smart phone (portable/call/basic web*/media/simple games) ipod/MP3 player…
Hi there, Short version is that you've got incredible 2D work that's far in excess of the vast majority of 1st release 2D games (for example the tree shadowing on the modern setting video you posted is a simple but uniquely applied technique that I've not seen to date), but it's not properly integrated into a game space.…
There's also a whole lot of energy weapons - for example, the typical Imperial Guard flashligh... err, lasgun is roughly as powerful as a modern .50 sniper / MG round, as it can completely blow your arm off in a "typical hero wound location" hit to the shoulder. Then there's Melta weapons (basically small point target…
Hello Polycount!
I’ve been playing Overwatch since the very beginning, and I found the art very
smooth and stylized, so I wanted to try out a fan made character myself too 😊. I will do my best to produce a full workflow of
Ray, the 3 Cushions gran master. LAST WIP : RAY’S STORY NAME: RAY
F. CUEMAN AGE: 66…