All comments on the website aside,as Daz mentioned it also lacks focus. It doesnt properly show what you can do. The easiest way to get into the industry is doing environment art,tons of env. assets are needed to make game and its the best bet for getting your foot in the door. Also try to incorporate some next gen assests…
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
I'd say, take the Untold project and make a demo or actual game out of that one alone, perhaps add a basement, roof(room) and small court yard and bobs your uncle. Seems neat and you would not have to wait on these hiring managers to give you a response in the mean-time. (to gen income if things are getting tighter.) Also…
Hello, In my scene I got a blueprint script setup for easy placement of certain static meshes. Initially they were all placed as moveable until someone pointed out to me that they would not be baked properly if this was the case. I set the nodes in the blueprint script to static, as well as the spline and with that done…
Getting this party started at last, part two of my intro thread here. This is a somewhat random jumble of my work over the past several years. I've included a couple traditional media pieces in the album. Both the pen & ink and charcoal used photo reference; my illustration instructor Jim DeWildt used to say if you can…
All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…
I've been using the latest version for about a week. It kicks ass! The UV unwrapping is better than ever. (a very important feature for in-game modeling) The new sculpting tool is surprisingly robust. It probably won't win over any regular users of ZBrush or Mudbox, but its fantastic for anyone who already uses Blender.…
Hi! When skin-weighting double-sided cloth in the past, transferring the weights from a simplified proxy mesh to the complex cloth worked well. Storing skin-weights this way would also allow to re-apply them when the cloth mesh was iterated on. Depending on the situation, you might be able to transfer skin weights from the…
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
Confirmed it works in latest version of Max. Not true unfiltered nearest-neighbor filtering though. If you're willing to change the display driver, you can get pure point sampling, and no need for Composite: