The current setup is as follows: Using Max 2008 I have my character mesh weighted to a set of bones which are being driven by a series of positioning and rotation constraints linking to a biped. I've done a series of animations to the biped and would now like to be able to eliminate the biped from the scene completely. The…
Fuero Games, a gamedev studio specializing in development of crossplatform (web & mobile) games based on Unity 3D engine, is looking for VFX Artist. SKILLS: - Experience in effects animation in cartoon style and knowledge of stop-motion techniques and simulations - Knowledge of optimization for mobile devices - Ability of…
Hey, Im currently rigging a mobile suit model that I created, I started with the arms and have run into a few issues (I use 3DS Max 2009). As shown in the images below (hosted on ImageShack), I want the shoulder armor to rotate with the arm on the Y axis, but not on the X axis. I also want the upper arm top bone to just…
attempting to do some FX via maya expression. found the following that does exactly what I'm looking forlocator10.translateX = `getAttr -t (frame -1) locator5.tx`;locator10.translateY = `getAttr -t (frame -1) locator5.ty`;locator10.translateZ = `getAttr -t (frame -1) locator5.tz`; I'd like to modify this such that 1. just…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for console and mobile devices. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects…
Are you a student looking to strengthen your portfolio? An experienced artist looking to be involved in an active and unique project? The Legions: Overdrive team is currently seeking a Texture Artist to work with our existing Art Team. Legions: Overdrive is a non-profit, community driven first-person shooter based off the…
Hello there. I've been working on an escalator to put in UDK and I decided to animate it. I never do animation stuff so I don't know how to get the animation to work inside UDK. Right now my escalator has 19 steps, and I animated all of them using a path I had placed earlier and then just setting it to "Path Constraint"…
Hey everyone, kinda new here. I've been searching all over the net for tutorials and I haven't had any luck. Asking you guys is my last resort next to buying an $80 book that probably won't give me my answer anyway. So here's the thing. I'm working with 3DS Max 8 and I'm trying to change the hierarchy linking around of the…
Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focused on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Must have 2+…
well the assignment was to make some assets or things that would fit into Dota. I mostly play first person shooters, so I decided to make a battlefield 3 squad in dota. The squad will consist of an engineer, support, medic and sniper. Right now the engineer is the closest one to complete so I will post his current work in…