Hi, Current stage: So for my final year we have to do a semester long 'mod' project in groups. There's 4 of us in the group and we're using UDK to build our level. It's an indoor warehouse scene and i'll probably end up using this thread to post more off my work than just the character that i've been tasked in making. But…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Hello guys. So i started new character, first of all i create simple body form zsphere, and simple armor using 3ds max and extract in zbrush. the main task is to make a nice silhouette, work with large forms and add some armor In this try i create character from my head, without any scethes :) let's see what happens
Hey polycounters, first time post. I am working on a game project for school and am working on the characters. I am just posting a WIP for our monkey character. I was wondering if you guys can take a look at what I have so far and give me some critique please and thank you before hand. here are some images CONCEPT
in 3ds max Is it possible to easy "flip" skinned character by X and "rebuild" it so it can be normaly used for animation? I'm afraid that simple Mirror function might broke every aspect of the character.
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment Software : Zbrush, Maya , SubstancePainter , Marvelous Designer , PhotoshopPortfolio : https://www.artstation.com/artoras…
Now that I was somewhat happy with the head and almost a month had gone by I had to get moving if I wanted to finish this character! Seen that I was falling behind on my schedule I used Brice Laville's ( https://www.artstation.com/bricelavillesaintmartin ) Character female character base mesh to block in the general…
mr_Rockstar: - As much time? - No offense, but i don't know what is much for you - i don't actually know how much top pro guys use time for a character. For, me this takes 15+ hours and maybe then another 10+ hours on top of old mesh, pure polygon pulling / cutting... - I know i can add detail in zbrush, but this time i…
Japhir : Yes I did the other too and I'm a man Kovac : Yes, to the end they must be together. I'll do some modification to the end because I have a third character to do. You can see this next on this link. And yes I learned a lot with those characters, It's new for me. Sectaurs : Then I added this two pictures in…