https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
I don't know about topogun settings, but the wacom driver for some operational systems has a minimum pressure setting. The pen click isn't considered valid until you apply that amount of pressure, and if set too high that's quite noticeable in some tools. It's worth taking a look.
Hey guys, So after graduating from university, I didn't really have any skills. So from Sep 2013 to 2016, I was taking online workshops at iAnimate off and on to improve my animation skills. Started applying for jobs at the end of 2016 and got nothing. Didn't let this get me down. This year, I took an extra workshop to…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
I think that UE4 only checks UV boundaries in the first UV set. Don't remember where I saw it, but it was somewhere in there. I'd have to do some serious testing to see whether this is actually a problem, and I have a pretty strong hunch that it's not. There are definitely still problems if you save the smoothing data, I…
When I see people more often women I see them in shaded mode with wireframe turned on. When my girlfriend talks to me on the phone or in the car I see exactly how I need to model and unwrap things, this ends when i get in front of the computer. I have been thinking of buying a head phone with mic and work while I talk to…
Malus: Thanks! gir: Oh you - that's just me holding down shift rather than pressing f12. I was tired. Stromberg: Thanks dude! And, yes, you should - it can be really fun. dirigible: Thanks, and here you go - let me know if this helps at all. I usually follow the same process for most things I make, this one is definitely a…
hope this helps Start with a simple base mesh in max and import it into zbrush. I duplicated them out so I had 5 large bricks. I also made 5 shorter bricks but for the purpose of this tutorial I will only show you how I made 1 long brick. Before subdividing the mesh turn off the smoothing option ( SMT button) I didn't add…
I wonder if and how much people use such thing to kill plastic look PBR often makes in something like 2d "grass bed" material or dirt. What's called specular level before, or simply specular in Unreall . We had sort of huge rise in highlight brightens a while ago like what Ultra shader setting makes in SPainter .…