Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
Yo! We're a small team with big dreams - building an upcoming Battle Royale game aimed at casual players. We're looking for a 3D animator and rigger to join us. If you're someone who loves to work in a small team and build a game together, then this opportunity is perfect for you. We move fast and get sh*t done. Come join…
Orion InfoSolutions mobile gaming company specialize in creating fictional characters for games, animation, film, and brand marketing. What They Do: * Concept Art: Developing the initial look, style, and personality of a character. * 2D & 3D Modeling: Creating the final assets, from simple cartoon sprites to…
How are you making out with your wing? I'm working on two different birds at the moment, one cartoony and the other realistic, well eight realistic birds. Your rig doesn't even look as though it is symmetrical and the solvers are not where they were created. You can't just do things hap hazard like that and expect it to…
What are the names of the spinner tools next to Ring/Loop in Edit Poly - Edge - Selection? They seem to be called Ring Shift/Loop Shift in Max Help, but I can't find them anywhere in the Customise UI tools.
Big Huge Games regularly sends game icon work out-of-house. Currently we have more than our external contracting pipeline can manage and we're on the lookout for additional great 2D artistic talent. On average the creation time for each icon is around two hours. Starting pay per icon is $50. In the event we develop a…
Hello! I've low performance PC for that. And my scene will look like in the picture. What's the best choice for render the big scene with low PC? (Maybe scene isn't big, but I think about future projects :smile: )
well its important to rember when doing cartoons to exagerate the unique features of the character. your gorrila is ok, cause gorrilas have long arms, and short legs, also the feet are obviously gorrila. i think making the legs a bit more bowlegged, and the body hunched over with knuckles dragging would help a lot.. but…