I have only used zbrush, but you should look at what else you want to do with the program. Zbrush has the advantage of being 2.5 which means you can paint it it as well, and even get finer detail by painting on bumpmaps. Something AFAIK neither silo nor Mudbox can do. Silo has the adnvatage of the ability to build the…
Dear Polycount Community, Black Horizon Games is currently looking for skilled 3D artists who can help us achieve AAA quality. Since this is our first game ever, we will obviously start small and work our way up, because we believe that quality is more important than quantity. The software we will be using is Cry Engine 3,…
Hello everyone on the Polycount forum. I am an individual who represents a developer indie studio. This is purely at the conceptual and design stages, however we are progressing very fast and we need your help. Below are the details of what we require. The Project Our project (game) is named Northern Lights and it is a…
Hey everyone! Just found Polycount a few weeks ago. I have really enjoyed reading and seeing everyones work on here. So, figured I would do my best to contribute as well. What better way than to start a sketchbook thread! I plan to post whatever I happen to be working on at any given time. Critiques would be very much…
First of all I'm sorry for creating this thread again. I've read through all the previous threads on Polycount. The general consensus seems to be that the tool doesn't matter and the basic modeling techniques tend to be app-independent. Though having said that there are some tools which are objectively better for certain…
Hey guys I wanted to share our Reference packs here on the polycount community. I'm a 3d arttist my self that loves to travel around. When I do I take lots of pictures to use as reference for my own projects. I thought I would put them up on gumroad in case some people are interested in them as…
Hi Polycount! I made a blockout for a mech. I would like some critics and comments about the general shape of the mech and the overall concept. I am really looking to improve my skills in 3ds max and build a good portfolio and this will be my first piece. I would like also some ideas about what i could add.(ex.: Weapons,…
Hey PolyCount, Just under 3 weeks left to finish this character module so i'm trying to get it finished as soon as possible to a standard i'm happy with. The character is heavily inspired by The Witcher 3. I wanted to create a chain mail effect on the robe and shoulders but i'm struggling with how to go about doing that.…
Hi Everyone! I'm starter on VR projects in unreal 4 and I want to begin learning how to do it . I have knowledges about Unreal in general. I worked in some productions but I was 3D artist. I 'd like know what parameters are necessary to optimize a VR project. I need your support polycounters. Hope you can support me! Huge…
Hello Polycount I made a new portfolio and am looking for feedback hannesdelbeke . com (edit in 2023: removed URL since website is dead, can now be found on https://hannesdelbeke.github.io ) Trying to apply as a 3D-/Technical Artist My strong points are handpainted textures, lowpoly modeling, and technical knowledge…