Yeah that's not the behavior I see. Did you check the Help file? The video they have is pretty instructive. https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-169906C5-CBC4-45CD-8DFB-F716D51D6168 I'm betting you have some non-default option enabled, or you have some other constraint active on the object. Some…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
ok so you might have seen this test floating around here before, but I got offered to do this test at net devil. so the test specs were a bit unusual but. Specs: Model, texture, light and render gnarled tree image or couch image (NetDevil_test.jpg) or (NetDevil_test2.jpg) Use Glowing Fungus image as style guide for some of…
Hi there! I'm trying to finish my second Zbrush model and I finally have to deal with textures, UV's and normal maps. The problem is I never had to deal with those before and now the frustration is on. I have to decimate my model down to under 1mil polys total, to be able to upload to Sketchfab and get the staff pick (they…
I should remove it because... it's... a sculpted teapot... those little roundish stuff on surface are actual geometry.. it's totally overkilled and triangle soup. At that time i did not know how to bake anything really. So this model is terribly NOT optimized. Well i could do it but... maybe.. i could do something else...…
To be honest, we did here and there. There were times when we needed a quick transition cut scene for some reason or another, so someone would find some animation that basically fit the bill and we plugged it in. I distinctly remember doing this at least twice on Gears 2. Did you notice? Probably not. Again : Does the…
Hey Sir Apple! To add decals in the current workflow: Paste in the decal you'd like to use inside of Photoshop, positioned in the layer stack so that it's under/over the grunge or any other parts. When you select the layer (or any layer, really) in Photoshop, it will be selected in dDo as well. From dDo, click on the…
Still active. Huh. Nice beach material. :) The waterfall material is a good copy of ZacD's but it has the same problem now that it did then. The water ripples are obviously panning against each other, even in the gifs. Look at Inkajoo's suggestion above. its much closer to what is likely happening. Take your wave texture,…
I don´t think I can answer it better than Ckhol did, all the information you need about DDO is in his post :) As far if you should use Quixel, once you get a hold of the basics DDO is pretty straight forward, but without the basics it can get quite complicated. I would suggest you read up on the most common things…
Cool. Did not know. I did a google search and there's an expression unit conversion command called deg_to_radians(). In other words, you can quickly just add an expression to your curvature attribute like so: bend1.curvature = deg_to_rad(45); <- This is for a 90 degree bend using low bound 0 and high bound 2 with…