As far as killing mirroring problems all i do is take half of my LP where I will be doing a mirror after it is unwrapped and set the w to 1 in the edit uvw window. Then set the uv's that have a W of 1 out of the square. After that you generate your NM. Once that is done all you need to do is delete the side of the object…
+1 Jeremiah saying to add an accent color. Use something saturated. But just a pop of it here and there. don't go overboard with it. Concept is kickass. Looking forward to seeing it in 3d done right. So far your basics are looking good. I'd block this in asap and start moving things around though. Spend time just getting a…
Yep typically when you instance things you either bake just the one instance or you place all the duplicates outside of the renderable 0-1 UV space but still land on a exact tile one space over. A quick way to do that in 3dsmax is to, click #1, and in #2 type 1.0, hit enter and toggle off #1. This will move whatever you…
All I know, is that this is the FIRST episode since season 1 ended to make me think of season 1 :P Well done. I want more of it like this!! Sylar's witty evil made me so happy. :) "Oh, it does tingle a little." Actually found the scene with Hiro and his mom when she dies very touching. Finally saw a glimpse of season 1…
come on guys .. the point system was explained bevore 1. place 10pt -> 10. place 1 pt so: 3dtotal 10 + 7 + 5 = 22 pt polycount 8 + 6 + 2 = 16 pt cgchat 9 pt cgsociety 4 + 3 + 1 = 8 pt edit: this doesn´t explains how a specific entry gets it´s place and i don´t say i like this system
Hey guys,i saw how well Marin did Virgil,so here's my take on Altair I hope you guys enjoy him as well.I did get lower with the specs though,676 tris ,1 256x256 diffuse and 1 256x256 alpha.This is all 1 day of work,so im finishing him tomorrow. Tnx for watching.btw he should actually be half the size since its to be viewed…
Hi everyone, just wanted to make a short post regarding a couple projects I'd like to "continue" and start. I've put them in here because they are presently freebies. Yet saying that I would like to persue one of them as paid venture. 1) Project 1 Mod / Total Conversion / Free Project I need a couple artists specialising…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…