I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…
Hello, in this week i made a Dark corridor in unreal engine 4 with modular pieces made by me. I hope you like it. https://www.artstation.com/artwork/8oYlO Critique please.
Im making a an modular environment! let me know what you like and don't like and help me make it epic. I am pretty far through the block in enjoy! Concept
We have good tutorials on the modular page. Blending together tiled textures is still very very relevant. http://wiki.polycount.com/wiki/Modular_environments
Depends on the game. If you have a regular grid, attached can be better. Infinite runner for example. But if more organic results are needed, then modular is better.
these kinds of systems could make town building and modular assets in games very easy and intuitive. I'd love to see this developed into something further