"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Hey everyone, new guy here :). I'm working on processing some animations that I found and was told that MotionBuilder was probably the best to use since it can batch retarget them to my target skeleton. The screenshot on the left shows that all of the joints in the animation files have no proper hierarchy; they are all…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hello! After playing a lot of BG3, I thought the designs and anatomy of the Githyanki were fantastic, so I wanted to do some fan art. What if Lae'zel went evil and joined cult? So here is my take on that. Here is my concept Below is the high poly Next is her dagger, scenery and other bits n pieces
Are you the same mooseboy from the Milkshape3D forums!? That avatar brings back memories-) There are many more tutorials out there with a lot more info and junk to learn I suggest you use my mini-tut to get you rollin' in the right direction then track down some of the more involved tuts later. 1) I picked a pallet with a…
Some of the needed edge cuts seems to be distibuted all over the model ? Maybe good for concepting but this may should be optimized (for example showing the 3 to 1 quad transition) especially when there are so many planar areas (then even triangles are no problem).. the hood seems to need some of that details (green).…
I don't think its about being prettier, its the fact that they had an actor and chose not to go with a scan for reasons of budget or maybe they just approached the development process backwards. Or they really felt that the version of Kay they created seemed more authentic to the character of an outlaw, but some elements…
Oh my lord, oh lordy lordy. So! I'm back, kind of. Different account, this is probably not the way to do this but let's pretend I just don't know any better. Lots of stuff happened, and I lost the email (like literally can't even remember what it was called...) so in true daftness I'm back with a different account, in the…
Holly Molly ! I did'nt expect anyone to still use this script and even more that it works for them. What 3ds Max version are you using it ERic ? BTW, i know it has a ton of problems with newer Max versions. I have some fixed internally . If there's really still a interest i would'nt mind brushing the dust off a bit for…
Hey guys, sorry for the late replies. Been pretty busy lately. Alberto Rdrgz: Thank you :) Glad to hear you liked it. Vig: Cheers mate. Thanks for the links; I have borrowed some of your techniques and slapped together a modular set of hedges. I'm fairly happy with the results, although the texture still needs some work.…