-When creating the base rig, in the modify panel select an arm/leg bone and enable 'use up node' This will create point helper vectors at the elbow/knee -There are no spinners/sliders to control foot roll. You would have to rig this yourself with custom attributes. -You can add a single digit in setup mode and use the…
Hey, after taking a look at the Blend file, here are some notes: Lowpoly - lowpoly has some hard edges with no splits UVs (for example along edge the blade) - this will result in artifacts when baking the normal map. Using the "Auto Smooth" modifier, which shades edges hard by angle can easily introduce such cases that go…
If you export as an fbx or send the scene the max it will convert all the joints to helpers, which are skinned and act like bones, none of the constraints will transfer over. I'm sure it's possible to clean it up but it seems like it would be easier to just rig it in max at that point. Maybe another user here has a work…
Ironically, if you make every color saturated, then none will actually stand out as such. In order to make the colors seem luminous, you have to tone down most of them, and then choose one or two you want to play up. A color will only seem luminous when set against other colors that are muted and/or darker.
Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Concept and model look great, however the texture feels very flat and boring. I had envisioned similar to borderlands, but thats just me. also get rid of the leather texture on the waist, just texture it bone there, would definitely look sick. Good work none the less. //mason
whatever you show, it should be done well. Having more low quality won't make up the difference. It's better to be a master of one than a master of none. Of course after you master one thing you feel like tackling something else then go light the world on fire.
Hello everyone, Our studio is currently looking for a talented freelance 3D artist interested in working with an unannounced retro-futuristic title. Some of the skills required for this job are: * Understanding the game feel and transferring that feel to your art * Experience creating good looking hard-surface models *…
Just make that input that you marked in green plug into the landscapelayerblend, into the layer input you want. For desaturation, when working with landscape materials, whenever possible I make edits to textures in photoshop, to keep the instruction count down as much as possible. If your intention is to make several…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…