One of the current personal projects I'm working on is a Subway interior, I decided to work on this project to try to improve my texture skills, for this I thought a more gritty horrorish like look would be suitable, since there would need to be a higher level of detail, the project is already very far along already, would…
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window. I did this project, and went back to the basics of 3D art after 2 years of only technical work. The lighting consist of one HDRI and several area lights…
That fits. Conversion between smoothing groups and not smoothing groups is kind of not possible (face boundaries vs vertices) For the OP - when you Boolean in max (maybe proboolean) it generates an edge selection where the objects intersect. I've used that to generate fillets/clean up/ make welds etc in the past
Yeah, i think before think too much about shaders, you need to improve that texture. Also keep in mind that a shader isn't an afterthought. All shaders can be a little different, and you should create your texture content specifically for your given shader. This means previewing your work in the shader while you're…
its good to see u exploring new fields all the time, its refreshing good job im not sure what our break dancer boy david coen here tried to say, but if i read it right he was talking about using the spine more to carry the pressure i think he's right as he's lifting the box his cute ass remains "outside". normally when…
This is looking cool, Josh! My biggest concern is saturation. Like value, saturation can pull the eye. This focal saturation should pull the eye to the bed and be strongest there. In your current iteration, the hallway competes a bit with the bed, and some of you other emissives/colors meet similar levels. Let's talk…
Need to do some gravel-roads and concrete roads for a client but it's more tricky as I thought to get a decent look. Concrete roads are no problem but gravels are. If I work with photo-sources the small pepples are totally washing out. So I don't get a good Normalmap from it. There is not enought contrast to use a plugin.…
This is my project based on the Fatekeeper Concept by Art by Daniel Alekow, It was definitely difficult but I'm satisfied with the end result compared to my usual speed, although I didn't make the deadline. I tried to stick more closely to the concept since I'm not great at designing but Its awesome to see the details…
If your 3D turns out anything like your sketches, then I'm very excited to see what you come up with. As has already been stated, video's are usually a lot more helpful than instructional books. If you do want to go down the printed route, then pretty much anything by Ballistic Publishing will be well worth the (slightly…