I’ve been working in architectural visualization and CG for a long time, and like everyone here, I’m watching how fast things are shifting with AI getting baked into more tools and workflows. This isn’t another “AI is good” or “AI is bad” post. That conversation is already everywhere and usually goes nowhere. What I’ve…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hey guys just trying to figure out what's going on with this model. Its just a chest. I was first having problems with the normal and AO baking like it was not aliened correctly but now substance painter is saying it's failing to load the high poly when I try to bake. If anyone has some free time I've provided a link to…
Are you baking using a cage? If your not you are using explicit mesh normals of the low poly for projection. Look here An unsmoothed cage uses the explicit mesh normals of the low poly for projection. This method results in gaps or seams at hard edge borders and is generally not recommended. The main benefit of this method…
I have one character model and assigned a sub-multi material to it in 3Dsmax. The head, arm, and body each have a separate UV sheet. I tried baking in substance painter, xNormal... the normal looks really inconsistent between the UV seams, which I feel impossible to use some photoshop technique to fix it. I am certain that…
Not all of us can be as artistically inclined as some on this site. It would be nice if I could take a cube, apply a multi-resolution modifier in Blender, and crank out a masterpiece. But I just can't...and I know there's quite a few others out there that suffer the same disfunction :) I've created a walk-through of the…
Hi, My bake is confusing me can you please help me. I'm at 0.15 max front/rear in substance, and I've attached my 3ds max low poly to mid poly . I have highlighted the issues in blue. I'm so confused why are these places looking so bad? Thank you!
Is it possible in 3ds max9 to vertex bake light information onto a model that has already been textured, to display the shadows onto the texture??? Thanks! -Buddikaman-
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
If you look at the script that it calls when you use that hotkey/menu item, it actually says "SelectLoopOrBorder". There might be a way to make it only into "select loop" thing, since I think as soon as you have a border edge selected it will always go into "select the whole border!" mode. I might take a look... My little…