I think the hair brings down the rest of the piece, could be cool to have a look at some nice stylised refs like this or this :] at the moment it kinda just feels like mushed up clay to me. I also don't quite like the lips either because they don't match the rest of the stylisation, but that's probably just subjective (If…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
Hey Rarendipity! I like the blockout, although I would pick a better shape for the cliffs, maybe do large boxes to represent rough rocks? It's kinda noisy with the small boxes too. Other than that I'll keep an eye on this. :)
Hello everyone, Took a couple years off off 3D, but im back, more motivated then ever. Anyways, here is my latest project, hope you guys like it, and share your honest mans opinion <3
In the States, the bartender is legally responsible for you if they served you and your drunk and then you enter public drunk or drive drunk. So if they can prove somehow that playing violent games produces some sort of intoxicated high that causes the individual's distinguishing of reality to falter. Then they have a case…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
:/ hmmmm. LA has a lot of very well documented vices. Montreal does not. That doesn't make Montreal a better place to live than LA, it just makes it more suitable for different people. However: Ethnic diversity in food is not even remotely comparable Montreal = Korean Restaurant LA = Korean BBQ Restaurant, Chains of 24…
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
While the high looks decent, in my opinion it is not quite hitting the mark with how thin and tiny many things are. By that I am not saying that they should be stylized or exaggerated but rather that they should be making sense in terms of scale, thickness and roundness for things to look like actual sheet metal and/or…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…