Cool scene! lots of fun detail on the props and you've clearly put a lot of time into this! The water drops on the windows are really nice, I can imagine some cool exterior lights coming through them, I would start the lighting from scratch, I can barely see AO or shadows, as the other guys have mentioned. Start by adding…
I'm pretty sure they pre bake/generate the light volumes, ie similar to how you have to pre bake/generate spherical harmonic probes for ambient character/prop lighting. Once the light volumes are generated for a scene then you can move shit around in real time and see the magic. I would imagine when you change textures or…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
Like mentioned before, this scene lacks material definition and good lighting. Some of the assets have sharp edges, they could use a bevel or a normal map. Loot at the scene above and how nicely the smooth edges catch light and create highlights. Look at the material definition and lighting. Your scene is pretty…
I've spent the last several weeks diving in to the Unreal Engine and rebuilding the scene! Taking Carabiner's feedback in to account about the scenes light values (thanks again), I've hopefully taken the scene in a better direction now. It's been great not sitting around, waiting for renders for a change - real-time is…
when something like this happens to me what i do is: in new scene unload then reload mental ray. Start a new scene, set mental ray as renderer, then do a quick render test on a cube or something. If it works great, now just import your scene into the new scene and mental ray should work. This has fixed a whole number of…
I created some more props. A desk and chair that will be the main focus of the scene. I added books, bottles and a small painting to enlighten the scene. I also added ropes and a pole mast (with flag!) to the scene. I created a GIF of the current scene. Trough feedback from Discord, I am going to add a hammock, a fishing…
Hello everyone! For the Major Project of my Masters in Games Art, I am creating a game-ready character based on Chhatrapati Shivaji Maharaj, the Warrior King and Founder of the Maratha Empire in 17th century India. I am making this character as a modular game asset, including a complete base body, a set of attire, jewelry…
I really like this scene and the colours are a welcome departure to a usual white/grey sci-fi scene. To really sell where the scene is set, I think it would look great to have a metal ship figurine on the desk, much like this: That way, I think people will instantly associate the scene's forms with that of a ship's…