Hey everyone, I just finished my knife. First fully finished PBR render!!! I tried to keep it very low poly, but still detailed. I'm very happy how it turned out, but I want everyone's thoughts. 472 Tris 512 texture
Hi! I started today new enviro from concept: I made very simple block-out. Project will be finalized in Marmoset or Cryengine. I'll use PBR workflow. I'll try to frequently update thread. Critiques and tips welcomed!
im trying my hand at pbr and im stuck on the metalness map it is confusing me slightly when i apply the map white for metal and black for non metals it is turning my whole mesh black and im not sure what is going on. metalnes on - metalnes off -
Doing some free environment work to build some portfolio pieces i am looking for pbr style textures and have experience with 3ds max, maya, zbrush, learning substance packages, and Photoshop. can show some w.i.p upon request
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
So I also finished another rendering in CryEngine. Hope you like it :D As always a video for turntables. [ame="https://www.youtube.com/watch?v=h3f4jNcDmpE"]MedievalDude PBR Realtime Render - YouTube[/ame] Aaaand.... SOME FUN !! :D :D :D
Hi, We are looking for a 3D generalist in-house good PBR knowledge good modeling skills clean UV unwrapping please send your portfolio ( only in Tokyo or willing to relocate ) to sahbi3d@gmail.com Thank you.
Hey all! I'm working on Jak from Jak 3 since I thought it would be cool to see a remastered version. I'm looking to render in a stylized pbr style. I finished the high, Thoughts and critiques very appreciated! HighPoly:
hello evryone.i made a 3d cannon and tested model with pbr maps in ue4 and it was fine.now whenever i import my textures in sketch fab its shows some transparent material.i import a 3d tv before that and everything was fine .
I've recently started using Substance Designer and I'm finally applying the PBR reseach I've done over the past year. I made a tiled floor. The first of many materials I plan to make :) Any comments and critiques are welcome :) model