Home 3D Art Showcase & Critiques

Medieval Dude ( CE)

TAN
polycounter lvl 12
Offline / Send Message
TAN polycounter lvl 12
So I also finished another rendering in CryEngine. Hope you like it :D


5XYgcCM.jpg



FS5VCwz.jpg



pFOJFTt.png


dA8ANBR.png


taGMzJt.png


VFJwEn3.png


pNr6ntp.png








As always a video for turntables.


[ame="http://www.youtube.com/watch?v=h3f4jNcDmpE"]MedievalDude PBR Realtime Render - YouTube[/ame]



Aaaand.... SOME FUN !! :D:D:D


Alv1SoE.jpg

Replies

  • RobeOmega
    Offline / Send Message
    RobeOmega polycounter lvl 10
    Can we have wires + maps please
  • TAN
    Offline / Send Message
    TAN polycounter lvl 12
    Here you go mate :D

    7RPQ2ac.png


    QMSr4au.png


    OzWYyte.png



    IpHMr9V.png
  • Magichobo666
    haha looks amazing, but if he was an old warrior wouldn't he be a little bit more dirty and worn away?, just a thought through but great job.
  • PyrZern
    Offline / Send Message
    PyrZern polycounter lvl 12
    I never finished my lowpoly of this >_<"
    Good job there :)
  • DWalker
    The textures have quite a lot of wasted space - close to a third of each texture is empty. Packing the UVs properly is a pain, but it really is quite important.

    Using 3 texture sheets really does seem quite wasteful, especially given the amount of detail. Two sheets (head & body) is more typical, or even a single sheet for a minor character or on a limited system.

    Aside from the scabbard, which is a rather improbably shade, the palette is rather limited. Keep in mind that even peasants from that era dressed a great deal more colorfully than modern men. Greens, blue, reds, yellows - each is a possible choice for the shirts & pants. Granted, the dyes of the day were never brilliant, and they tended to become washed out, but they would still add some color. Leather, too, was not limited to a medium brown - belts and boots, at least, were often black, if not some brighter color.

    Overall, it seems as though you have spent more time on the model than the texture, when in truth it should be the other way around. Great textures often take far longer than great models.
  • TAN
    Offline / Send Message
    TAN polycounter lvl 12
    Magicwalker. Yeah that is right I guess :D Will make my " next old warrior" a lot more dirty :D

    @ Pyzern: Don't feel bad about it mate. Everyone does a great job at Character Challenges as best as they can and time is never enough to do everything by yourself. So cheers ! :D

    @ DWalker: Wow ! That is some sage advice mate. And very detailed too. You are really right about UV packing and you really caught me on "more modelling than texturing" there. I have no excuse :D I will do it right next time and hell ! I'll even PM you before baking to get your idea on my UV layout so I can get a better perspective on things. Thanks mate !


    Thanks for critics everyone ! Keep'em coming !
Sign In or Register to comment.