Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
because i have a .mb file here that i THINK was made in maya 5 and i get an "errors have occured while reading this scene that may result in data loss" error when i try to load it up in my copy of maya 6. is this a common problem? maybe the file's messed. is there a free 3d file viewer that i can perhaps grab the mesh out…
Hi guys, I'm newly registered member, but I've been following this forum for a while now and I've seen lots of amazing work, so thought about sharing my portfolio and hear some thoughts from you guys. Here is the link to my portfolio: http://vukbanovic.com Thanks for your time! Have a great day! :) Regards, Vuk Banovic
I think you are headed in a great direction generally and applying what others said could really help. What strikes me as a bit odd is the face. Are you aiming for the overwatch style with the face as well or are you trying to match the style of the concept art? In either case I think you could push the shape of the eye to…
Hey everyone! I've been reading these forums for a few months now, as I read up and practised 3D animation throughout the summer. Currently, I'm going into the last year of my game development program in uni and I long to become a 3D animator at some point in life(though I still have a lot of work to do). Since I came…
I looked at your images first, before reading anything, and I thought, damn those houses look just like the ones I've seen in Cape Hatteras or Nag's Head, when I went there for vacation back in '00. So all I got to say is that you captured the likeness perfectly :) I'd leave the night lighting, it looks much more…
Started working on a second one. I'm deeming it Dead Pulse for now but not sure. I'm looking for Alien inspiration on this one so I referenced a lot of H.R. Giger. Started in PS but didn't care for the direction. So I split it up and dynameshed the pieces in zBrush so I'm gong to try sculpting a bit of it.
@SladeDigital: Thanks for the (fore)heads up on that spot! I went ahead and checked it out and yeah, the forehead was much flatter than I expected. I guess I didn't really spend that much time on the head/face at the time. @PyrZern: Thanks for also bringing that to my attention on the forehead as well. I like your…
Love the title, no idea what it means but rock on! Today is actually my first day at work as a 3D artist. Figured i'd browse pc before i head off and here's this thread, sorta brings the whole journey together. I've seriously been looking for a job for about a year now and my top 15 in the unearthly challenge, my years of…
I've had some bad experience with it. It doesn't work as good for me, as far as materials go. Maya's interface always drove me crazy, everything always seems too cluttered and broken... But if I'll have no choice, I probably will render it using Vray for Maya. =\ sjk - Thanks. I tried looking into alembic cache, and…