Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Hi, I want to create hair for a 3D character. I am using a IMM Hair Brush I did myself. The problem is when I click on an specific topology line, all curves appears but only the clicked one appears with a low polygon density. I want all the topology lines to have that low polygon density without going clicking one by one.
I made the intial landscape using gaea I also made some of the tress and grass in Speedtree I was able to setup a pcg folliage setup in unreal engine to layout the scene.
Hey everyone, I am running a quick survey about pipelines in VFX and games. It takes around 2 minutes and comes with a chance to win some great rewards worth over $1500 from our amazing sponsors.If you’ve ever worked with pipelines, I’d love your input.Check out the details (and the rewards) here:…
When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
The work displayed here represents just a sample of our capabilities. Our full portfolio showcases both 2D and 3D art across multiple styles - from high-realism to MOBA/RPG splash art, animations, and more. If interested, I highly encourage checking out our Artstation: https://beiwei30studios.artstation.com/
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…